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Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
  • Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
  • Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
  • Load image into Gallery viewer, Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game
Vendor
Wizards of the Coast

Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game

4.7
Regular price
€212,96
Sale price
€212,96
Regular price
€352,00
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Unit price
per 
Save 40% (€139,04)
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  • 14 Days Returns

Description

  • Deluxe version of Axis and Allies Europe originally released in 1999
  • Over 550 game pieces plus new models for tactical bombers and mechanized infantry
  • Stand alone game that can also combine with A and A Pacific 1940
  • Game board measures 35w x 32h and designed to join with A and A Pacific 1940 board

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Customer Reviews

BETTER WHEN COMBINED WITH PACIFIC!This game is really good. However, its only half of a game. If you want the FULL experience, you need to get Pacific 1940 as well. You join both games together to make AXIS & ALLIES 1940 GLOBAL. Its a very big, complex, & long game so if that's not your thing you might want to pass. If you are a fan of previous Axis & Allies games then this, along with Pacific 1940, is a MUST HAVE. You can even play it solo. When combined with Pacific 1940 the board measures a whopping 70x32 inches. 4Great fun for my son & meRating A & A Europe 1940 5 stars for fun game play, ruleset, quality of pieces & board.I recommend this game to anyone who has played Axis and Allies 1942 and loved it, but wanted even more detail. If you haven't played A&A 1942 then Europe 1940 probably isn't the best starting point for getting into Axis and Allies.My son and I play many variations of Axis and Allies are very experienced Axis & Allies players. For us, Europe 1940 was the ultimate - the game we'd been waiting for. It's hard to live up to such expectations, but Europe 1940 does. We've played Europe 1940 four times now (in 5 weeks if that helps give an idea of how much we like this game). We like the detailed maps (better than A&A 1942). One particularly interesting "feature" is the marsh that basically separates North from South Russia and can make Germany decide if it will split its forces as it pushes into Russia. I believe the luftwaffe is even more critical in this version than in A&A 1942.Italy - good luck! So much to do, so little money. France - the pieces look good sitting in the box. They're on the board so briefly. By the time Germany and Italy are finished in round 1 France is lucky to have a couple destroyers, a plane, and a few infantry. Yet, the game is so balanced that France can still be a deciding factor. Viva la France!We haven't put the Europe 1940 & Pacific 1940 boards together yet (spatial constraints until summertime), but we're pretty eager to combine the boards.The rules are well thought and well written. Rules include national objectives, and also the rationale behind the objective (e.g: control of vital Soviet oil production; propaganda value and spread of communism), so not just the quantity of points but also some political/military/historical reasoning went into this. There seems to be less ambiguity in Europe 1940 ruleset than in some of the other Axis & Allies board games. 5The Grand-daddy of them all! 1940 Global 2nd Edition must be experienced to be believed!This game coupled with 1940 Pacific is truly an epic WWII table top strategy game. The quality of the board (it's gynormous!!), the beautifully detailed pieces of all your units is something to behold. If your a veteran of A&A you owe it to yourself to enjoy the glory of playing 1940 global 2nd edition. Played alone though, Europe and Pacific hold their own just fine. In fact I would suggest you play both individually a few times to get yourself familiar with the board, units and IPC economies of the different nations. A glorious achievement in war board games for me this is truly the Gold Standard in table top war gaming. Highly recommended!!!! 5Excellent Game!Axis and Allies is THE WWII strategy game! The game board is clearly marked. The playing pieces are well-made -- the plastic pieces are ready to go (no need to pull them off the plastic forms!!) and the cardboard markers are easy to punch out without tearing. The instruction book is thorough and precise with little or no ambiguity as to how the game is played. Game play is done in rounds with a specific order to when each power/country plays its turn. Be prepared for game play to last days because the criteria for winning the game is not easily achieved. A great deal of strategy is involved, with a little bit of luck thrown in for good measure.This game can be combined with the Axis and Allies Pacific 1940 game for a total world war view (this is how my husband and I play the game). We set it up on the dining room table (both games lay out to about 5-1/2 feet by 3 feet). 5Takes Axis and Allies to a whole new level!I am a long time fan of the original Axis and Allies and had not played any of the game's other variants (Battle of the Bulge, D-Day, ect) until Pacific 1940 came out in 2009. I was so blown away by the new Pacific game that I picked up Europe 1940 earlier this year, and needless to say I was not disappointed! If you are a fan of the original Axis and Allies, like strategy/ war games, or are a fan of World War 2 history, then this game is for you!The game, as the name implies, plays out the second World War in the European Theater. The Axis (played by Germany and Italy) try to control strategic cities/ territories to secure victory, while the Allies (played by the United States, United Kingdom, France, and Russia) are fighting to topple the Axis capitals in order to win. The game can be played by 2-5 players (3 allied, 2 axis) and probably has an average running time of 5-6 hours per session.Having played through this campaign a few times, I can attest that this game is awesome. Like Pacific 1940, Europe 1940 starts at an earlier period in the war than the original Axis and Allies. The game starts with the United States and Russia neutral to the conflict, while Germany and Italy battle it out with France and the UK for dominance of Europe. As the game starts at an earlier period, there are a lot of key decisions that must be made especially on the part of the Axis players... putting aside resources to invade France, taking on the British fleet in the north Atlantic, securing the Mediterranean/ locking up Africa, and when to attack Russia. The Allies also have some tough choices and must decide how best to slow the Axis advance to give the United States time to enter the war.I think that this version takes the original Axis and Allies, which in itself a great game, and adds a hole new level of strategy to an already awesome campaign. The new rules such as naval bases, air fields, major/minor factories, and the political situations create a lot of depth to the game, and really add to the re-playability of Europe 1940. The version is very well thought out, made of high quality materials, and is the most enjoyable strategy/ war game that I have ever played.Again, if you are a fan of strategy/ war games, then you will love this game! I highly recommend it! 5Play the Europe 1940 and the Pacific 1940 editions at the same time!I bought the Axis and Allies Europe 1940 2nd edition game in conjunction with the Pacific 1940 2nd edition game Axis and Allies Pacific 1940 2nd Edition for my husband and teenage son to play together. We had considered buying the larger map available for Axis & Allies D-Day since they already own that game and really wanted more "room" on the board for their campaigns, but in the end we decided to buy these 2 games instead. It was a little pricey to buy them both at once but we made that a Father's Day present :)Like true geeks, they ooh'ed and ahh'ed when they unboxed the games, exclaiming about the plastic counters instead of the cardboard ones from the older game, and being quite excited about all the armies, etc. I'm not an Axis & Allies player myself so forgive the bad nomenclature, but they felt it really was an upgrade from the Axis & Allies D:Day game and not just 2 more games in the same series.They set board games up on a camping table and they fit with just a little bit of overhang that wasn't a problem for them. (see photo). They did have to find other surfaces to lay out the pieces that weren't in play yet. Spending several hours at a time playing together, it took them well over a week to finish their campaigns so it was great that they used the spare room so that the pieces wouldn't be disturbed and they could leave the boards set up. They really loved it and are already talking about another round.Note: I posted the same review for the Pacific 1940 2nd edition game since we bought them together and they've being played concurrently. 5Fantastic board game. Be prepared for the long haulBought both Europe and Pacific which combines into one Global game. My friend and i got so good at classic Axis we could play a game in about 4 hours. That is not the case for this game as we spent 16 hours playing. The Allies feel much stronger in this game as Russia is just a beast in this game. I found with the Axis Germany and Italy both have to attack Russia 1st turn and just all out Blitz Russia. With Germany 1st turn i declare war on Russia and buy all infantry. Turn two all tanks. Turn 3 all mechanized infantry all other turns are mechanized infantry until USA is ready to land in Western Europe then i start buying infantry again to counter that. With Italy i declare war on Russia turn 1 and buy all infantry. With Italy i use the pro Axis Neutrals to gather free infantry in the Balkans. all other turns with Italy buy mechanized infantry. I send all German units to Northern Russia and Italy moves all units sending into Southern Russia. Africa is nearly impossible to hold with Italy so i take all Italian units in Africa and send to Balkans to attack Southern Russia as well. Japan is weird in this game they have TONS of fighters and navy but everything is so far away it's hard to get a sizable force anywhere quickly on land. I think you have to spend first two turns buying transports then turn 3 buy infantry. Fill the rest of the transports with units from Manchuria then go for India. Whatever land forces you have send South to India including all aircraft available. I like to buy a factory and put it in a central location in asia to keep China at bay. You should be able to take India turn 5 or 6. You will loose many aircraft taking India but its worth it as its the only territory that can reinforce allies in Asia. Once India is gone You slowly take all of Asia. I do not focus on Asia at this point but rather force the USA to start dealing with Japan and not just Germany. Japan cannot take USA but they can force USA into a two front war splitting its massive income in two directions. 5Brilliant, but not for the faint of heartIf you are a beginner, and just thinking about getting your first Axis and Allies game, this is not the game for you.If you are a person experienced in the intricacies of several other games, like the WWI version, or 1942 WWII: then feel free. This is by far the most complicated and in depth game of Axis and Allies I have ever played. In fact, I have yet to actually finish a game of it, due to time constraints: But I would estimate a game lasting no less than 4 hours, maybe 5.But that depth and complication makes for a very immersive and grand strategic experience that all should be able to enjoy. The maker's passion for accuracy and getting the little details right shows through, and makes a difference. Things like allowing nations to meet historical national objectives that raise their production levels, the interactions of historically neutral countries, the introduction of Mechanized Infantry, building air and sea ports, and making economic attacks on convoys: as well as a few rule additions or tweaks that just make a little more sense, and add that much more to the overall experience.I would suggest first playing with only one friend, rather than trying to get an entire group to figure the thing out all at once - but that's just me. All I know is that I felt a little overwhelmed, at first, by all the political rules.Love it. 5Stimulating and mentally challengingWe all know how WW II turned out in real life. This game allows players to see if the mistakes made by both sides can be turned into a faster victoryfor the Allies or heaven forbid a victory by the Axis.The designers have done a good job of making the player think several turns ahead as they plan their moves. Between having to make production decisions before you know the outcome of battles while trying to anticipate what your allies will do on their turn is very intense and stimulating. Am I on the strategic defensive or offensive. Certainly effects how i plan production and where I will place new units.A couple of points that I have found handy are the early purchase of minor manufacturing facilities and airfields. When planning your strategy look at being able to place units directly on Egypt (by placing a minor industrial complex) rather than on South Africa and/or UK then moving them when reinforcing the north Africa campaign. The cost may seem initially high but think about how many transport ships are needed and the time to mve the units not counting potential loss during transient. Look at placing an airfield at Gibraltor and Malta. Both come in handy when wanting to project air power into southern Europe and defend your fleet in actions in the Med.When the game opens and the French are on the ropes...the German player must knock them out of the game. Just a one move delay and it can allow the French to buy transports and move troops and equipment out of the blitzgriegs path and rally a force in north Africa with their fleet in support. In this game, Russia seems to be more fragile than they are in the other versions of the game I have played. In both games I have played they have lost their capital for a while and retaken it in one of them. The Russian player has to be very tactically astute to keep a force in the game.One of the parts that is much better in this version than in older versions is the ability to reinforce the UK forces in the middle east from either India or South Africa. Much more realistic. Knocking italy out of the game causes some interesting moves as the Germans move to recover Italy and the Allies look for a base to operate air and ground forces out of.One item that would help would be a set of cards where you can accumulate forces and just put a marker in a geographic location. In many of the land and sea space there is not enough room to set all the pieces a player accummulates. I have made a copy of the card set from another game and will use it on future games. They supplied plenty of game pieces and seldom do you find yourself out of a piece you want in the mobilization area or elswhere on the board.The game has become a good way for me to unwind from business because the concentration to play several counties is such it makes you push anything else out of your mind. A fun exercise and very challenging. I have not tried putting it togther with Pacific 1940 yet as that just takes up a lot of space for the playing board. Everything from mixing fighters w/mid range bombers for greater effect, or airfields and the ability to have them give the fleet air cover and mixing tanks with the intermediate bombers for added effect are all great additions. Complex naval battles and strategic air attacks must be planned and timed for maximum effect. Just a few items to keep you thinking during any turn.Anyone who has the older versions will certainly enjoy the improvements in Europe 1940 and Pacific 1940. I recommend both games to be played individually or combined. Can't wait until I find a place to put up the bigger world game and the time to let it sit for a few days as we work through a World War. 5Outstanding quality and hours of fun!Bought the Europe version after playing a couple of games of the AAA Pacific 1940 and liking it so much that we wanted to play the global version which is playing these two versions together. The quality is outstanding with the exception of the boards not matching up perfectly but not enough to affect the game. I do not have the first edition of these games so I did not have to make the decision on whether to buy or not just for the new rules and the IPC tracker actually printed on the board.With so many variations of AAA I was hard pressed to know which one to buy and since these games are not cheap I wanted to make sure I bought the right one. I am glad I chose Europe 1940 (and Pacific 1940) since I like to play games that cover a whole war as apposed to the AAA version of say Guadalcanal which I am sure is fun but only covers that campaign. 5
Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game

Wizards of the Coast Axis and Allies Europe 1940 2nd Edition Board Game

4.7
Error You can't add more than 500 quantity.
Regular price
€212,96
Sale price
€212,96
Regular price
€352,00
Sold out
Unit price
per 
Save 40% (€139,04)